Know Your Stats

Strength

 * A character's Strength determines the effectiveness of their Physical-based attacks.
 * Strength is represent as S when written in a formula.
 * Out of combat, Strength is used to determine a character's athletic capabilities involving muscle-related task, such as lifting objects or hitting something.

Willpower

 * A character's Willpower determines the effectiveness of their Magic-based attacks.
 * Willpower is represented as W when written in a formula.
 * Out of combat, Willpower is used to determine a character's ability to understand and use magical actions, such as casting a spell or recognizing magical artifacts.

Agility

 * A character's Agility determines whether or not they're able to successful land and dodge incoming attacks.
 * Agility is represented as A when written in a formula.
 * Out of combat, Agility is used to determine a character's nimbleness and agility when performing certain actions, such as climbing and running.

Constitution

 * A character's Constitution determines their Maximum Health value and grants certain Resistance Bonuses at certain intervals.
 * Constitution is represented as C when written in a formula.
 * Out of combat, Constitution is used to determine how much physical injury a character can withstand before needing to receive medicinal aid.

Endurance

 * A character's Endurance determines their Maximum Stamina value and grants certain Resistance Bonuses at certain intervals.
 * Endurance is represented as E when written in a formula.
 * Out of combat, Endurance is used to determine how long a character is able to continue to perform actions as well as withstand certain weather conditions.

Aura

 * A character's Aura determines their Maximum Mana value and grants certain Resistance Bonuses at certain intervals.
 * Aura is represented as U when written in a formula.
 * Out of combat, Aura is used to determine a character's magical presence and ability to sense others and spells when they are cast.

Battle Rating

 * A character's Battle Rating is a form of a Win/Loss Ratio. However, it is not shown as percentage, but rather as a collective number.
 * Battle Rating is represented as BR when written in a formula.
 * Your Base Battle Rating is simply the Battle Rating increases you get as Level-Up Rewards, listed here.
 * The formula for calculating Battle Rating is (Battles Won - Battles Lost) + Character Level + Base Battle Rating

Essence

 * A character's Essence is purely for role-playing purposes.
 * Essence is a representation of how strong a character is based on their base stats, as well as their battle history. (NOTE: This means that things such as Weapons, Armor, Known Skills, Known Traits, etc. are NOT included when determining a character's Essence.)
 * The formula for calculating Essence is ((S + W + A) * (C + E + U)) + (5 * BR)

Basic Strike Damage

 * Basic Strike Damage is the sub-stat that determines a character's damage when using Basic Strikes. Basic Strikes can be either Physical-based or Magical-based, but it cannot be both.
 * Basic Strike Damage multipliers can stack with other Damage Multipliers.

Physical Damage

 * Physical Damage is the sub-stat that determines a character's damage when using Physical-based Attacks.
 * Physical Damage multipliers can stack with other Damage Multipliers.

Magic Damage

 * Magic Damage is the sub-stat that determines a character's damage when using Magical-based Attacks.
 * Magic Damage multipliers can stack with other Damage Multipliers.

Weapon Damage

 * Weapon Damage is the sub-stat that determines a character's damage when using Weapons.
 * Weapon Damage can be either Physical-based or Magical-based, or in rare instances both.
 * Weapon Damage multipliers can stack with other Damage Multipliers.

Elemental Damage

 * Elemental Damage is the sub-stat that determines a character's damage when using an Elemental-based Attack.
 * Elemental Damage has several sub-types. These include Fire Damage, Ice Damage, Lightning Damage, Wind Damage, and Earth Damage.
 * Elemental Damage multipliers can stack with other Damage Multipliers.

Non-Elemental Damage

 * Non-Elemental Damage is the sub-stat that determines a character's damage when using a Non-Elemental-based Attack.
 * Non-Elemental Damage has several sub-types. These include Combustion Damage, Gravity Damage, Light Damage, and Shadow Damage.
 * Non-Elemental Damage multipliers can stack with other Damage Multipliers.

Health

 * Health is the sub-stat that determines a player's ability to receive damage without feinting.
 * Maximum Health is increased by 500 every time a point is put into a player's Constitution stat.

Stamina

 * Stamina is the sub-stat that determines how many Physical Attacks a player is capable of attempting before needing to rest.
 * Maximum Stamina is increased by 10 every time a point is put into a player's Endurance stat.
 * Every time a player skips one of their turns, they regain 10% of their Maximum Stamina.

Mana

 * Mana is the sub-stat that determines how many Magical Attacks a player is capable of attempting before needing to rest.
 * Maximum Mana is increased by 100 every time a point is put into a player's Aura stat.
 * Every time a player skips on of their turns, they regain 10% of their Maximum Mana.

Bleed

 * Deals damage equal to a % of the user's Maximum Health at the start of every turn until the end of the duration.

Burn

 * Deals a flat amount of damage to the afflicted target at the start of every turn until the end of the duration.
 * Burns count as Elemental Fire Damage.

Freeze

 * Afflicted target has their Strength reduced by a % of their total Strength stat for the specified duration.

Paralysis

 * Afflicted target has their Attack Count reduced by 1 for the specified duration.

Grounded

 * Afflicted target has their Agility reduced by a % of their total Agility stat for the specified duration.

Silenced

 * Afflicted target cannot use any Spells or Abilities for the duration of the specified duration.