Experience and Leveling

Every time a character reaches a certain Experience (EXP) threshold, they increase their level. Depending on the level reached, they earn a certain number of Stat Points and Gold. These values are dictated below.

Levels 1-20

 * +3 Stat Points
 * +500 Gold
 * +1 Battle Rating

Levels 21-40

 * +5 Stat Points
 * +1,000 Gold
 * +3 Battle Rating

Levels 41-60

 * +10 Stat Points
 * +1,500 Gold
 * +5 Battle Rating

Levels 61-80

 * +18 Stat Points
 * +2,000 Gold
 * +7 Battle Rating

Levels 81-100

 * +30 Stat Points
 * +5,000 Gold
 * +10 Battle Rating

Experience Goals
When a character trains or engages in combat, they earn Experience. After a certain number of Experience is earned, they increase their level. The further a character's level, the harder it is to level up, but the greater the rewards for doing so.
 * Characters earn 2 Experience every minute in training.
 * Characters earn 1 Experience for every point of damage they deal in combat. Experience earned per point of damage goes up by x1.5 from the previous amount every 20 levels. For example, at levels 41-60, the character earns 2.25 Experience for every point of damage they deal in combat.
 * If a character levels up from one grouping of 20 to the next via battle, they Experience earned DOES NOT go up. Their Battle Exp value will go up once all of the current experience is properly applied.
 * When you level up, your experience resets to 0. Any extra experience from the previous level carries over into the next one.

Experience Goals

 * 1) 0/500
 * 2) 0/550
 * 3) 0/605
 * 4) 0/665
 * 5) 0/730
 * 6) 0/805
 * 7) 0/885
 * 8) 0/975
 * 9) 0/1,070
 * 10) 0/1,180
 * 11) 0/1,300
 * 12) 0/1,430
 * 13) 0/1,570
 * 14) 0/1,725
 * 15) 0/1,900
 * 16) 0/2,090
 * 17) 0/2,300
 * 18) 0/2,530
 * 19) 0/2,780
 * 20) 0/3,060
 * 21) 0/3,365
 * 22) 0/3,700
 * 23) 0/4,070
 * 24) 0/4,480
 * 25) 0/4,925
 * 26) 0/5,420
 * 27) 0/5,960
 * 28) 0/6,555
 * 29) 0/7,210
 * 30) 0/7,930
 * 31) 0/8,725
 * 32) 0/9,600
 * 33) 0/10,560
 * 34) 0/11,610
 * 35) 0/12,775
 * 36) 0/14,050
 * 37) 0/15,455
 * 38) 0/17,000
 * 39) 0/18,700
 * 40) 0/20,0570
 * 41) 0/22,630
 * 42) 0/24,895
 * 43) 0/27,380
 * 44) 0/30,120
 * 45) 0/33,130
 * 46) 0/36,445
 * 47) 0/40,090
 * 48) 0/44,100
 * 49) 0/48,510
 * 50) 0/53,360
 * 51) 0/58,695
 * 52) 0/64,565
 * 53) 0/71,020
 * 54) 0/78,125
 * 55) 0/85,935
 * 56) 0/94,530
 * 57) 0/103,985
 * 58) 0/114,380
 * 59) 0/125,820
 * 60) 0/138,400
 * 61) 0/152,240
 * 62) 0/167,465
 * 63) 0/184,210
 * 64) 0/202,633
 * 65) 0/222,896
 * 66) 0/245,185
 * 67) 0/269,705
 * 68) 0/296,675
 * 69) 0/326,340
 * 70) 0/358,975
 * 71) 0/394,875
 * 72) 0/434,360
 * 73) 0/477,780
 * 74) 0/525,580
 * 75) 0/578,135
 * 76) 0/635,950
 * 77) 0/699,540
 * 78) 0/769,500
 * 79) 0/846,445
 * 80) 0/931,090
 * 81) 0/1,024,200
 * 82) 0/1,1126,620
 * 83) 0/1,239,280
 * 84) 0/1,363,210
 * 85) 0/1,499,530
 * 86) 0/1,649,485
 * 87) 0/1,814,435
 * 88) 0/1,995,875
 * 89) 0/2,195,465
 * 90) 0/2,415,010
 * 91) 0/2,656,510
 * 92) 0/2,922,160
 * 93) 0/3,214,380
 * 94) 0/3,535,820
 * 95) 0/3,889,400
 * 96) 0/4,278,340
 * 97) 0/4,706,172
 * 98) 0/5,176,790
 * 99) 0/5,694,470
 * 100) TBA - Current Maximum Level