Talk:Custom Attack Guidelines/@comment-25488102-20180103033441

Riker Signature Form

Cyber-Shell
This form has 2 stages; A Passive Form and an Active Form

Passive
Pros Cons
 * Riker is able to activate/deactivate Cyber-Shell at will for only 2 Power Gauges
 * Riker gains Power Gauges every 3 turns rather than every turn.

Active
Riker has a "Sanity" bar that starts filled at 100. Pros Cons
 * Riker's Basic Strikes gain +0.5 to their modifier
 * Riker's Basic Strikes reduce the target's Physical Resistance by 2% per landed attack for 2 turns, capping at 50%. If Riker lands at least 50% of his attempted Basic Strikes, the turn count is reset and he regains 20 Sanity.
 * Riker gains +2% Strength and Agility at the end of each of his turns.
 * Riker may only use a single weapon while active.
 * Riker's Stamina/Mana consumption is doubled.
 * Every turn this form is active, Riker loses 10 points of Sanity. At 0 Sanity, Riker leaves Cyber-Shell and is stunned for his next turn. If Cyber-Shell is deactivated this way, Riker cannot access it again for 10 turns.