User:EliJenkin

Background
Raised in the streets of Dublin, Riker was an orphan. He had to scavenge for his own food and resources, even if it meant stealing. He lived this way for about twelve years before Professor Kiton picked him up and took him.

As the years went on, Riker grew more and more invested in Kiton's work. By the time he was eighteen years of age, Riker had become Kiton's assistant and most trusted employee.

One day, while working on some simple data chips, the professor introduced Riker to his newest project; The Cybernaut. Riker was immediately enthralled to this new project. The goal was to create a cybernetically enhanced human who could manifest a suit of mechanized armor that flowed as flawlessly as a human during combat. The project aged well, and near it's completion, the professor needed a volunteer to become the suitor for this new battle chassis. Riker volunteered excitedly, eager to become the first of a generation. The professor refused at first, as he wasn't sure of any of the drawbacks that might occur. But Riker insisted, and eventually the professor caved in.

At the age of 23, Riker underwent the cybernetic-augmentation procedure. The augmentation process went by flawlessly, and it was now time to test the Cyber-Shell. Riker stood up straight, and drew his thumb from his forehead to his heart, the secret motion to activate the Cyber-Shell. The pieces began to manifest on Riker's body, the suit working as intended. Once all the pieces were in place, Riker began moving, and it felt as if there was nothing there. "It's working, Professor!" he exclaimed, and Kiton was ecstatic.

But suddenly, Riker's head began to experience extreme pain. He collapsed to the floor, holding his head in agony. He yelled out in pain as the cybernetics began to malfunction in his brain. He slowly stood up, his head hung. Kiton went to approach him to try and help him, but Riker struck out at the professor, flinging him against a nearby wall. "Thank you, Professor. I am now perfected." he stated smoothly, his mind no longer what it once was. Riker walked over to Kiton, lifting him by the neck. "I am no longer in need of your service. However I shall let you live, as I do not believe in the killing of the helpless." He tossed the professor aside, knocking him unconscious. Riker walked out of the lab, and looked around. He now despised this city.

Personality
Riker is an evil person who only does things if his own creed dictates him to. He is not keen to those weaker than him and believes that those without special aspects are nothing but vermin. He is somewhat of a psychopath in his own way, causing chaos and panic in order to send a message or assert his territory. He is seen smirking a lot, especially when interacting with those he believes to be inferior.

Point Distribution =
 * CON: 25 (+20)
 * STR: 40 (+35)
 * WIL: 11 (+6)
 * END: 20 (+15)
 * AUR: 11 (+6)
 * AGI: 30 (+25)


 * -|Traits =


 * Cyborg - Every 2 turns in combat, restore 2% of your Maximum Health and Stamina/Mana.
 * Passive - Overcharge: Every 5 turns in combat, your Strength increases by 10%. This ability counts towards the Multiplier Cap.
 * Active - Phase Rush: Consume 3 Power Gauges to activate this ability. For the remainder of your turn, every time you hit an attack, increase your Charge by 1 for your next turn. This ability has a cool-down of 5 turns after use.


 * -|Inventory =

Consumables/Crafting

 * N/A

Weaponry

 * Duelist Sword [x1] - +0.4 Physical Basic Strike Multiplier, +10% Strength, +5% Stamina Costs

Armor

 * Warrior's Gloves - +0.5 Physical Basic Strike Damage
 * Basic Combat Gear - +10% Damage Resistance

Misc.

 * Spellbound Gi - Training EXP doubled


 * -|Techniques =

Standard

 * Barrier: C-Tier Blast Technique. Create a barrier around yourself equal to 1/10 of your Maximum Health. Barriers last for 3 turns or until they are destroyed. After a Barrier dissipates, a character may not create another for 5 turns.
 * Bulk Up: C-Tier Blast Technique. Increase your Strength, Willpower, and Agility by 15% for 2 turns. After use, has a cool-down of 4 turns.
 * Reversal: C-Tier Blast Technique. On your turn, the strongest attack hit against you on your opponent's last turn is sent back to them and deals 50% of the original damage. This technique only deals damage, and does not apply any special effects that the attack may have. Has a cool-down of 4 turns.
 * Titan's Whisper: A-Tier Blast Technique. Release a giant ball of energy that deals both Physical and Magical Damage and hits all targets. This attack deals 1% more damage for every 2% of your missing Health. This technique consumes half of the user's Stamina and Mana. This attack may be used once every 15 turns.

Cyborg
B-Tier Techniques A-Tier Techniques
 * Techno-Beam: Magic-Based Attack.
 * Circuit Cutter: Physical-Based Attack.
 * Metallic Scythe: Physical-Based Attack.
 * Cross-Sector: Magic-Based Attack.


 * -|Custom Techniques =

Custom Blasts

 * N/A


 * -|Signature Attack =
 * N/A


 * -|Signature Form =

Cyber-Shell
This form has 2 stages; A Passive Form and an Active Form

Passive
Pros


 * Riker is able to activate/deactivate Cyber-Shell at will for only 2 Power Gauges

Cons


 * Riker gains Power Gauges every 2 turns rather than every turn.

Active
Riker has a "Sanity" bar that starts filled at 100.

Pros


 * Riker's Basic Strikes gain +0.5 to their modifier
 * Riker's Basic Strikes reduce the target's Physical Resistance by 2% per landed attack for 2 turns, capping at 50%. If Riker lands at least 50% of his attempted Basic Strikes, the turn count is reset and he regains 20 Sanity.
 * Riker gains +2% Strength and Agility at the end of each of his turns. This effect caps at +100%. [2 Pros]

Cons


 * Riker may only use a single weapon while active.
 * Riker's Stamina/Mana consumption is doubled. [2 Cons]
 * Every turn this form is active, Riker loses 10 points of Sanity. At 0 Sanity, Riker leaves Cyber-Shell and is stunned for his next turn. If Cyber-Shell is deactivated this way, Riker cannot access it again for 10 turns.